Major

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The Major is the final officer available to the American Expeditionary Forces. Although it lacks the combat capabilities of the Captain and Lieutenant, the Major has a number of effective supportive abilities (read. Forward Retreat Point) that are integral to most late-game armies.

Overview
The Major

The two (technically three) off-map call-ins

Pros

 * Great supportive abilities
 * Cheap to deploy

Cons

 * Non-existent combat capacity

Upgrades
Due to the nature of this squad, it is ill-advised to spend the munitions on Weapon Rack pick-ups.

Establish Retreat Point
Toggle Ability; Immobilizes the squad while establishing a fall-back point, causing all squads to retreat to his position. Has a 30 second cooldown when deactivated.



Rapid Barrage
60 Munitions; The Major calls in a barrage from a nearby battery, firing 6 shells into the target area. At veterancy two the barrage fires an additional three rounds for a total of 9 shells on target.



P-47 Recon Pass
45 Munitions; The Major calls in a P-47 to do a flyover of the battlefield, spotting units in a line stretching across the field. At veterancy one the ability calls in a second plane that flys in from the opposite direction as the first, increasing the total spotting time.



Fake Rapid Barrage
20 Munitions; Calls in a "barrage" of red flares on the target location identical to those fired by the Rapid Barrage in order to confuse enemies. Entirely useless when playing against AI opponents but can somewhat successfully trick other players.



M23 Smoke Rifle Grenade
15 Munitions; One of the bodyguards fires a smoke rifle grenade at the target location, laying down a smoke-screen when it lands.

Veterancy
 Veterancy One 

320 XP: +20% weapon accuracy; +1 P-47 for Recon Pass ability

 Veterancy Two 

640 XP: -29% received accuracy; +3 shells fired by Rapid Barrage ability; unlocks Fake Rapid Barrage

 Veterancy Three 

1280 XP: Establish Retreat Point will now lock down sectors when active; passive sprint unlocked