Lieutenant

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The Lieutenant is an officer squad available to the American Expeditionary Forces. Unlocked for free through natural tech progression, the Lieutenant serves as a useful unit for bolstering your early-game unit roster.

Overview
The Lieutenant is an unfortunate victim of time and development oversight. Outside of having the now defunct M1918 BAR upgrade available by default, the Lieutenant is practically unchanged from his unmodded 2017 self. As a result, the unit just isn't really suited for any other role apart from being a decent bolster to early-game squad counts.

As for use in combat, the Lieutenant is best used as a second-line support unit. Although it doesn't have any abilities or special weapon perks that lead to being suited for this role, it is simply too expensive to reinforce this squad if it takes losses due to the high per-model cost (more than 2x higher than that of Rifleman Squads). Additionally, the squad's lack of an anti-vehicle ability and sprint makes it unsuited for the highly mobile combat that makes up the majority of early-game engagements.

Pros

 * Available for free via building unlock
 * Decent anti-infantry performance
 * Shared Veterancy

Cons

 * Prohibitive price to produce and reinforce
 * Combat power lags behind that of Rifleman Squads
 * Limited ability set

Upgrades
Due to the fact that the Lieutenant comes with a BAR by default, the squad only has one weapon slot.

M1918 BAR

 * 25 Munitions


 * All-range DPS boost

Replaces one of the squad's M1 Garands with an M1918 BAR. While not a bad weapon in its own right, it is almost always better to save the resources to upgrade your mainline infantry or to save for other purposes.



M9 Bazooka

 * 25 Munitions
 * Mediocre Anti-Tank Weapon

Replaces one of the Squad's M1 Garands with an M9 Bazooka. The Lieutenant is a poor squad to put a Bazooka on due to the fact that they have no followup AT grenade ability and can only carry one at a time.



M1919A6 Browning LMG

 * 50 Munitions


 * Long-range Stationary Weapon

Replaces one of the squad's M1 Garands with an M1919 Browning LMG. Improves long-range damage while stationary by a large margin but reduces close-range and moving DPS. While not a bad weapon in its own right, it is best to just save your munitions for other uses.



M20 Super-Bazooka

 * 40 Munitions
 * Potent Anti-Tank Launcher
 * Requires the Heavy Ordinance Specialization

Replaces one of the squad's M1 Garands with an M20 Super Bazooka. While this upgrade can be useful, it is likely best to just save the munitions to get a more powerful unit capable of dealing with armor, of which Heavy Ordinance has many.

Mk 2 Frag Grenade
20 Munitions; A squad member throws a standard Mk 2 Frag Grenade at the target location, dealing significant damage to enemy infantry units caught in the blast.



M23 Smoke Rifle Grenade
15 Munitions; A squad member fires an M23 smoke grenade at the target location, laying down a smoke-screen shortly after impact.

Veterancy
Veterancy One

640 XP: -10% received accuracy.

Veterancy Two

1280 XP: 25% weapon cooldown; -29% received accuracy

Veterancy Three

2560 XP: +30% accuracy; Squad passively sprints while out of combat.